Not that I can’t enjoy a game for gameplay’s sake, mind you. Playing as some guy trying to make a buck while searching for a random space object, just didn’t do it for me. It made me want to kick more ass and see what came next. Playing as that person and in those roles motivated me. In Wing Commander 2 you’re a disgraced pilot trying to prove their innocence in the midst of a war that is going poorly. In Wing Commander 1 you’re the rookie trying to prove themselves. What was the difference? One stars a goofy plumber who punches bricks while the other gives you a sword and sends you on dungeon-delving quest to save the world.įor all their flaws, the mainline Wing Commander games hooked me by dropping me into the shoes of a hero that I found innately interesting. Even when I was no older than five or six I had a distinct disinterest in most things to do with Super Mario, but couldn’t get enough of The Legend of Zelda. Unfortunately, my disinterest in the story had the effect of exposing just how dependent I am on the narrative of Wing Commander to be able to enjoy it.Īs silly as it probably sounds, the role and mindset that a game places me in is probably one of the biggest factors that determines if I like it. Maybe it’s just me, but the search for an alien drone was less engaging than the drama of an interstellar war with a hostile race of Tony the Tigers. And even after it started, I had to say that I found it to be far less interesting than what I was used to from the rest of the franchise. Privateer, comparatively, does have a story, but you can play for hours without even stumbling on its beginnings. While some have certainly criticized the Wing Commander games for being a tad overly focused on plot at times, I’m one of the people who has enjoyed that arguable imbalance. ![]() ![]() Even so, as I leave Wing Commander: Privateer behind me, I can’t help but feel that there are some genuine deficits that kept me from enjoying it as much as years of echoed acclaim had led me to believe I would.Ī big part of it was definitely the story, which is far less a part of the game than I would have liked. When you get right down to it, there’s just too much nostalgic bias on my part for me to see any other entry in the franchise as anything but subpar when compared to that classic of my childhood. I don’t like Wing Commander: Privateer as much as I did Wing Commander 2. Released in 1993, Wing Commander: Privateer drops players into the shoes of a freelancing spacer trying to fly, fight and trade their way through a harsh universe full of hostile forces and violent aliens that you befriend or blow out of the sky.
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